Lucius N. Amberg, MA 2024: Genutzte Internet- und Literaturquellen
Online-quellenverzeichnis
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https://www.bccresearch.com/market-research/information-technology/digital-advertising-market.html (16.07.2023)
https://www.cambridge.org/core/jo
996F53947 (20.07.2023)
Amanita Design (Jakub Dvorský u. Team): Samorost 3, Brno, Tschechien: https://amanita-design.net/games/
samorost3.html (05.06.2023)
(19.08.2023)
http://altosadventure.com (19.08.2023)
https://store.steampowered.com/ap
p/219680/Proteus (19.08.2023)
Microsoft Canada (2015): Attention Spans & Consumer Insights
https://dl.motamem.org/microsoft-attention-spans-research-report.pdf
(20.08.2023)
https://en.wikipedia.org/wiki/
ByteDance (24.08.2023)
https://www.demandsage.com/tikto
k-user-statistics/ (24.08.2023)
https://explodingtopics.com/blog/ti
ktok-demographics (24.08.2023
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Monet, C. (1880): Vétheuil
https://artuk.org/discover/artworks/vetheuil-85359 (19.08.2023)
Monet, C. (1869): La Seine à
Bougival
https://uploads1.wikiart.org/images/
claude-monet/the-seine-at-bougival-in-the-evening.jpg (19.08.2023)
Grinko, E. (1984 - heute):
https://www.youtube.com/@Evgeny
GrinkoMusic (19.08.2023)
Hejlsberg, A. (2000):
https://learn.microsoft.com/en-us/dotnet/csharp/tour-of-csharp/ (19.09.2023)
Helgason, D. (CEO); Francis, N.
(CCO); Ante, J. (CTO) (2004):
https://unity.com (19.09.2023)
Lengelin, G. (2004):
https://www.apple.com/mac/garage
band/ (19.09.2023)
SEEKRTECH CO., LTD. (2016):
https://www.forestapp.cc (03.10.2023)
Abb. 1: Amanita Design
(Jakub Dvorský u. Team):
Samorost 3, Brno, Tschechien: https://amanita-design.net/
games/samorost3.html (05.06.2023)
Abb. 2: Wise, J.; Taylor R. P. et al. (2002): Patterned panel conditions and skin conductance results from Wise & Rosenberg (1986)
Amberg, L. (2023): Alle weiteren Abb.
Literatur
Boric, S.; Strauss, C. (2022): Journal of Data Intelligence, Vol. 3, No. 2, S. 201-217: What turns a Freemium game player into a paying player
Gallagher, L. (2021): Veritas: Villanova Research Journal, 3, 24-32: Welcome to AnxietyTok: An Empirical Review of Peer Support for Individuals Living With Mental Illness on Social Networking Site TikTok
Goethe, J., W. (1774): Die Leiden des jungen Werthers, Leipzig: Weygand
GSMA Intelligence (2023): The Mobile Economy 2023
Keller, G. (1854): Der grüne Heinrich Bd. 3, Braunschweig: Vieweg
Microsoft Canada (2015): Attention Spans & Consumer Insights
Montag, C.; Yang, H.; Elhai, J. D. (2021): Frontiers Public Health: On the Psychology of TikTok Use: A First Glimpse From Empirical Findings
Read, J.; Williams, J. (2019): Bentham Science: Positive and Negative Effects of Antipsychotic Medication: An International Online Survey of 832 Recipients
Schipper, H.; Universitat Pompeu Fabra (2022): Beautiful Suffering? An Analysis On Young People’s Narratives Of Their Experiences With Mental Illness On TikTok
Wilson, C.; Sharpe, D. (2017): ARU, UEL: Promoting young people’s mental health and wellbeing through participation in the arts: A mixed-methods service evaluation of the Zinc Arts ArtZone programme
Wise, J. A.; Rosenberg, E. (1986): NASA-ARC: The Effects of Interior Treatments on Performance Stress in Three Types of Mental Tasks, Technical Report, Space Human Factors Office, Sunnyvale, California
Wise, J. A.; Taylor, R. P. (2002): HFES: Fractal Design Strategies for Enhancement of Knowledge Work Environments, Proceedings of the 46th Meeting of The Human Factors and Ergonomics Society, 2002, Baltimore, Maryland (October), California, S. 845-859